Press Kit
A first-person VR precision puzzle platformer
Push your dexterity to its limits as you navigate hundreds of trials in this challenging first-person VR puzzle platformer. Master a unique and deep jump & dash system offering addictive freedom of movement that keeps you coming back for more. Jump, dash, bounce, climb, fly, fall, and propel yourself from point A to point B, solve puzzles along the way, and truly see through the eyes of a classic platformer game character.
- Pure technical platforming meets VR
- Deep, challenging, buttonless & joystickless control (optional)
- Hundreds of stages - Expect 10 - 20 hours of linear gameplay
- Instant respawns and stage loading
- A beautifully composed atmospheric soundtrack
There are two modes in which the ArcSine may be played: The primary way to control your character is with joysticks and buttons, but there is also a mode that uses hand and body gestures to maneuver. No joysticks. No buttons. It has been painstakingly designed to encourage physical activity, deliver smooth and seamless gameplay, minimize motion sickness, and push the boundaries of input mechanics with standard motion controllers. The freedom of movement of this mode is truly unique. It requires controllers which don't lose tracking when your hands are placed behind your back.
Supported Platforms
ArcSine is available through SteamVR and can be played through most SteamVR compatible systems:
- Valve Index
- HTC Vive/Vive Pro/Pro 2
- Pimax Shield
- Quest Pro
- Quest 1 & 2
- HP Reverb
- Windows Mixed Reality
Pricing
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Prop Logic Studio
Prop Logic is an indie software production and publication studio dedicated to providing physically engaging games and experiences. The studio researches everything from motion capture to AI, bringing human movement into the virtual realm and gamifying it. Video games, eSports, education, art, and entertainment are the areas of interest at Prop Logic, so look for them in unexpected places.
Charles Cushing - Director, Producer, Code, Graphics & Animation, Sound & Visual Design
Nicholas 'Wondo' Wondolowski - Level Design & Playtest Manager
Adam Coleman (Enigmada) - Soundtrack Composer
Devin Beck - 2D Art & Illustration